/* * Copyright 2010, 2011 Institut Pasteur. * * This file is part of ICY. * * ICY is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * ICY is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with ICY. If not, see <http://www.gnu.org/licenses/>. */ package plugins.tutorial.painter; import icy.canvas.IcyCanvas; import icy.canvas.IcyCanvas2D; import icy.gui.dialog.MessageDialog; import icy.gui.frame.progress.AnnounceFrame; import icy.painter.Overlay; import icy.plugin.abstract_.PluginActionable; import icy.sequence.Sequence; import icy.type.point.Point5D; import java.awt.event.MouseEvent; /** * This tutorial displays a fancy marked animation at each click. * * @author Fabrice de Chaumont * @author Stephane Dallongeville */ public class AnimatedOverlayTutorial extends PluginActionable { @Override public void run() { // Get the current sequence focused. Stored to remove Sequence sequence = getActiveSequence(); if (sequence == null) // no sequence has been found. { MessageDialog.showDialog("This example needs a sequence to start. Please load an image file.", MessageDialog.INFORMATION_MESSAGE); return; } new AnnounceFrame("Click over image to put marks"); // we add a painter which will listen to mouse click and create the OneMarkPainter objects. sequence.addOverlay(new ListeningClickOverlay()); } /** * This inner class is designed to listen to click event on a sequence, and place a * OneMarkPainter on it. */ class ListeningClickOverlay extends Overlay { public ListeningClickOverlay() { super("Click test overlay"); } @Override public void mouseClick(MouseEvent e, Point5D.Double imagePoint, IcyCanvas canvas) { // check if we are dealing with a 2D canvas and we have a valid image position if ((canvas instanceof IcyCanvas2D) && (imagePoint != null)) { // get all sequence where the overlay is attached for (Sequence sequence : getSequences()) sequence.addOverlay(new AnimatedOverlay(imagePoint.toPoint2D())); } } } }