public abstract class LightState extends LeafState
control, node, nodeClassName, symbol
Constructor and Description |
---|
LightState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public LightState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class NodeState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class NodeState
IOException
public void buildGraph()
SceneGraphObjectState
buildGraph
in class SceneGraphObjectState
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