public class NodeState extends SceneGraphObjectState
control, node, nodeClassName, symbol
Constructor and Description |
---|
NodeState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
buildGraph, cleanup, createNode, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public NodeState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class SceneGraphObjectState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class SceneGraphObjectState
IOException
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