public class SwitchState extends GroupState
groupChildren
control, node, nodeClassName, symbol
Constructor and Description |
---|
SwitchState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
buildGraph, cleanup, processChildren
createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public SwitchState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class GroupState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class GroupState
IOException
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class GroupState
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