public class TextureUnitStateState extends NodeComponentState
control, node, nodeClassName, symbol
Constructor and Description |
---|
TextureUnitStateState(SymbolTableData symbol,
Controller control) |
Modifier and Type | Method and Description |
---|---|
void |
addSubReference()
Called when this component reference count is incremented.
|
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE
calling super.buildGraph().
|
protected SceneGraphObject |
createNode()
Create a new Java3D node for this object.
|
void |
readObject(DataInput in) |
void |
writeObject(DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
|
cleanup, createNode, createNode, createNode, createState, getNode, getNodeID, getSymbol, readConstructorParams, readString, writeConstructorParams, writeString
public TextureUnitStateState(SymbolTableData symbol, Controller control)
public void writeObject(DataOutput out) throws IOException
SceneGraphObjectState
writeObject
in class NodeComponentState
IOException
public void readObject(DataInput in) throws IOException
readObject
in class NodeComponentState
IOException
public void addSubReference()
NodeComponentState
addSubReference
in class NodeComponentState
public void buildGraph()
SceneGraphObjectState
buildGraph
in class SceneGraphObjectState
protected SceneGraphObject createNode()
SceneGraphObjectState
createNode
in class SceneGraphObjectState
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